One interesting feature
in the fossil record is the Cambrian
explosion, as recorded in the Burgess shales and other locations.
The earth suddenly was
filled with many new phyla, in an
flurry of differentiation that was never seen since.
Moxy had probably already been around for
a while before that explosion-- most likely there were many
earlier explosions of important physiological innovations that were
in smaller, soft-bodied life forms not preserved well in the fossil
record. However, once a Moxy started to manage scripts for hard body
parts, it would have created an explosion in any random script that
led to a useful multi-cellular organism-- whether a gastropod,
an echinoderm, a crustacean, or some other entirely different phylum.
Such a well-timed Moxy script might have caused the creation of dozens
of new phyla almost instantly.
Each script would have evolved into the most
efficient versions of that basic structure. After that, regular Darwinian
selection and evolution would have led to the perpetuation of any
phyla with excellent structures. Of course, any phyla that were not
good enough to survive day to day competition, and the occasional
massive meteor impact, would have eventually become extinct.
Phylum, Class, Genus, Species
The presence of Foxy and Hoxy probably changes
the appropriate way to look at phylogenetic trees, since much of
the difference between different organisms would be coded in the
script portions of the genetic code, and not so much in the protein-coding
portions.
Of course, tracing mutations and genetic
drift in protein-coding genes is still a useful way to track the
genetic relatedness of different organisms, but the actual differences
might be primarily in the higher-level scripts.
It seems likely that complex organisms would
be controlled by many layers of scripting.
The very most basic scripts are probably
very conserved, since changes there would cause huge structural changes
that would usually be lethal. Changes in upper level scripts would
tend to produce new organisms in an entirely different phylum, and
the evolutionary trend seems to be that all the good scripts are
already in use.
Changes in successively lower-level scripts
would tend to produce new orders, classes or genera. Changes in still
lower-level scripts would produce new species. And changes in the
very lowest level scripts would create the minor quirks and glitches
that mark each individual within a species.
For example, the very smallest mutations
in scripts might simply produce a hair out of place, an extra bump
in an antenna, or a behavioral oddity.
Insects
Insects are the dominant form of life today,
and the reason for that may simply be that they are extraordinarily
well adapted to scripting changes.
For example the external multiple mouth parts
in arthropods in general would lend themselves very well to control
via scripts. Random changes in mandible or maxilla might occasionally
result in a physical structure that would allow a new style of food
gathering, grooming or other behavior.
The wings, hairs and other exoskeletal features
of insects (and arthropods in general) are also highly 'programmable' into
new shapes and patterns.
And of course insect brains are just good
enough to be reasonably evolvable by script changes, giving the potential
for effective new behavior patterns. Just good enough to say extract
a bit of blood from their way smarter but still vulnerable mammalian
neighbors (swat).
Plants
In the plant kingdom, scripting would also
have many potential uses for accelerated evolution.
Precise positioning of enzymes in the mitochondria
would allow plants to create specific biochemicals to assist in their
never-ending struggle to poison their parasites and competitors,
attract pollinators and seed dispersers, and grow more effectively
than their neighbors.
It may be no accident that plant mitochondria
contain a large quantity of repetitive DNA (while animal mitochondrial
DNA contains no introns or repetitive segments). Plants are stuck
in one place and don't have much defense other than thorns
and toxic chemicals-- so the synthesis of some new compound
frequently would have survival value to them. Animals, on the other
hand, have plenty of defense options that don't require exotic
chemicals, so their mitochondria can be much simpler.
Scripting would also help plants to quickly
change gross physical details such as the overall size and shape
of leaves and stems, in response to short term pressures caused by
parasites, climate change or adjustments in the plant's best
evolutionary niche.
In the Gymnosperms, flowering structures
appear to be under scripted control, so they have been able to develop
a wide variety of methods for pollination and seed dispersal relatively
quickly.
Particularly good examples for plant structures
controlled by scripts would be rapidly evolving structures such as
orchid flower shapes, egg-mimicing structures in Passiflora, fruiting
bodies in grasses and phytochemicals in toxic species such as the
Labiatae, Solaniferae and Leguminosae.
If script theory is correct, then nearly
all plant breeding to date has been based on selection of new scripts
that code for larger seeds, fewer toxic phytochemicals and bigger,
tastier plant structures in general.
Behavior
We multi-cellular creatures do some interesting
things. We scratch ourselves to remove ectoparasites, and when predators
attach, we fun away/fight back/play dead/squirm around, depending
on circumstances and species. All of us have some sort of clever
behavior that gets us food, and we have clever ways to mate and reproduce.
In order for behavior to evolve, it needs
to have a solid linkage between genotype (the DNA tha produces a
brain structure) and the phenotype (the brain structure that produces
the behavior). So there really needs to be a 'gene' devoted
specifically to each behavioral trait, so it can pass along to the
offspring.
There aren't enough protein-coding genes to code for all the
myriad behaviors present in even a simple brained organism. Anyways,
it's hard to imagine how changing a protein could ever manage
to reliably arrange neurons in the correct pattern to produce it.
In order to make evolution work for behavior,
there must be an extremly detailed arrangement of scripts controlling
neuron placement in the rains of arthropods, vertebrates and other 'brainy' orders.
Most likely it is a 'programming language' that is far
more detailed than anything used by human programmers.
It would be interesting to explore scripting
changes in say the Golden Retriever, where a rather profound behavioral
change was added within a few generations, back when Chesapeake goose
hunters needed an easier way to fetch game from swamps. A well-designed
script system might explain how an innate desire to fetch tennis
balls might have been 'programmed' into their brain structure
so quickly.
Obviously any scripts controlling behavior
would be extremely complex and not so easy to crack. Without much
notion on how neurons manage behavior, it would be even tougher to
know how a script itself would affect neuron placement in a way that
would result in a specific behavior pattern.
Any theories on how Moxy might work to control
neurons and their connections would necessarily be extremely speculative,
but here are some possible ways it could work:
1. A short Moxy script might guide the growth
of a neuron's axon fiber by some sort of up-down and left-right
coding, so it could reach a distant tissue.
2. Moxy could give key neurons a 'cell ID' sequence,
and have them emit an unique RNA sequence or amino acid sequence
into surrounding tissues. The axons of other neurons could then link
to specific cells by ID, by growing towards the higher density region
of those ID compounds.
3. Moxy could create subsidiary cells positioned
so they would guide the growth of axon fibers in the correct direction-- and
then kill those cells when their role was completed (or turn them
into glial cells to help electrically insulate the axons).
Cracking the scripting codes for brain development
would be an enormous task, with profound consequences.
Cipher vs Code
You might say that scripting truly brings
the code into the 'genetic code'.
Technically speaking, DNA's protein transcription process is
really a cipher, not a code. It's like a simple substitution
of letters, not unlike the 'secret codes' that many kids
develop-- perhaps by shifting each letter by pof mfuufs jo uif
bmribcfu. Ciphers are relatively easy to crack. Codes are harder.
Complex organisms such as ourselves probably
have many, many layers of subroutines, spelling out the developmentof
each cell type, tissue and organ. Our 600 to 700 megabytes of DNA
script data will not be a snap to decode.
Reverse Engineering
Computer programmers sometimes need to 'reverse engineer' a
function, which they can do by 'disassembling' a program
into its machine instructions, and then using various tools to translate
them into more human-based languages. It can be more of an art than
a science.
Tracking down the useage of each of our scripts
will be a similar challenge, and some of the tricks of computer programming
and systems design may also come in handy for this new task.
Most likely the best approach will be to
work with the 'gene ID' addresses, since that is the
link between a script and the regular protein-coding gene that uses
it. Perhaps some homeobox gene in a sponge or hydra would be a good
place to start.
Script Texture
When parsing unknown computer data, another
useful technique is to look at the raw 'texture' of the
data.
In our DNA, sections of extremely repetitive
base pairs are probably coding for very simple data-- the size
or position of a structure, or the time that some process should
run. In some cases, extremely repetitive DNA may also have some structural
or 'spacing' function, unrelated to scripts.
More random-looking sequences may be protein
coding, a 'gene ID' that links one gene to another, or
a 'script ID' that links a gene to its data.
The sequences that are mostly repetitive,
but slightly irregular, are probably the most interesting bits of
DNA. Most likely, they are the scripts that do some sort of interesting,
structural positioning-- whether it is a few molecules in a
cell, a few cells in a tissue, or a few tissues in an organ.
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